Description
A Gest of Robin Hood A Gest of Robin Hood is the second game in the Irregular Conflicts Series , further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour. Highlights: An ideal entry point to the COIN system and the ICS series: a two-player, relatively low-complexity game with a family-friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series. A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men. A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men—but some of them might be a trap, containing concealed Henchmen! Random encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ‘donation’ with potentially negative consequences. A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight , this new sequence of play is easy to understand while still presenting difficult tactical decisions.